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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Andrzej's Blog - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-14701cc4" type="application/json"/><link>http://andrzejsblog.disqus.com/</link><description>Gamification, Technology, Social Media, Games and Opinions.</description><atom:link href="http://andrzejsblog.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 23 May 2013 20:20:25 -0000</lastBuildDate><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-906358814</link><description>&lt;p&gt;Great article, and those of us trying to gamify enterprise apps have to consider all of these. But I'd also say that, given the Pareto Principle, part of the reason 80% of gamification efforts fail is that 80% of everything fails. Think of how many *actual* games fail to be fun or successful or engaging! It's darn hard to make a fun experience, whether it's a gamification effort or just a game. &lt;/p&gt;

&lt;p&gt;And I really agree with your final point about the user - I think the users of our enterprise apps need to have intrinsic motivation to use them, *before* gamification, if the apps are going to be successful. Gamification can make the experience better or more engaging or easier or less error prone or more creative, but we really shouldn't expect it to do much for motivation, for all the familiar reasons.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Nils Davis</dc:creator><pubDate>Thu, 23 May 2013 20:20:25 -0000</pubDate></item><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-906177424</link><description>&lt;p&gt;Content is king! Also in games! ; )&lt;/p&gt;

&lt;p&gt;Totally agree about the bad games are just bad games, that´s probably one of the most important insights, wrong value proposition, not that much gamification can do&lt;/p&gt;

&lt;p&gt;Can´t wait for your GWC talk! :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Victor Manrique</dc:creator><pubDate>Thu, 23 May 2013 16:28:11 -0000</pubDate></item><item><title>Re: Is Importance the same as Influence.</title><link>http://marczewski.me.uk/2012/07/19/is-importance-the-same-as-influence/#comment-906082901</link><description>&lt;p&gt;The depressing thing is, this post is a year old and yet people are still doing it!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Thu, 23 May 2013 14:50:10 -0000</pubDate></item><item><title>Re: Is Importance the same as Influence.</title><link>http://marczewski.me.uk/2012/07/19/is-importance-the-same-as-influence/#comment-906072889</link><description>&lt;p&gt;Thanks for sharing this post from the archives. I'm just starting out on finding my way through this digital social landscape and what you said really rings true.   &lt;br&gt;I still come across 'big shot' people, who think the way into social media is to have their PAs write their tweets for them.&lt;/p&gt;

&lt;p&gt;Being and finding your authentic self online isn't always the easiest thing, but outsourcing a fake one just seems even more pointless.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Average Joey</dc:creator><pubDate>Thu, 23 May 2013 14:38:48 -0000</pubDate></item><item><title>Re: Feedback and Drivers in Gamification</title><link>http://marczewski.me.uk/2013/01/07/feedback-and-drivers-in-gamification/#comment-903012295</link><description>&lt;p&gt;Hi, i´ve seen a lot of "tools" developed to better understanding concepts of gamification, i would be great to make a whole compilation of these tools to make a platform of design.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jan Cruz</dc:creator><pubDate>Mon, 20 May 2013 11:50:51 -0000</pubDate></item><item><title>Re: Andrzej's User Type Test -Back to my Blog</title><link>http://marczewski.me.uk/characteristics/user-type-test.htm#comment-902986393</link><description>&lt;p&gt;I like this tool, can this be used in a hole group of people to forecast my users?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jan Cruz</dc:creator><pubDate>Mon, 20 May 2013 11:24:14 -0000</pubDate></item><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-896412566</link><description>&lt;p&gt;We're all students of the game ;-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yu-kai Chou</dc:creator><pubDate>Mon, 13 May 2013 17:54:52 -0000</pubDate></item><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-896194122</link><description>&lt;p&gt;Very kind, nice to know I can teach the pros at time :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Mon, 13 May 2013 15:07:46 -0000</pubDate></item><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-896111379</link><description>&lt;p&gt;Great post. Thanks for the share! Learning a lot from you ;-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Yu-kai Chou</dc:creator><pubDate>Mon, 13 May 2013 14:16:15 -0000</pubDate></item><item><title>Re: User Types</title><link>http://marczewski.me.uk/user-types/#comment-891655064</link><description>&lt;p&gt;Great article ,really helpful&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">rolandinchina</dc:creator><pubDate>Fri, 10 May 2013 00:28:00 -0000</pubDate></item><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-890117480</link><description>&lt;p&gt;Oo, tough. They are very different things - generally. Putting bits of games together doesn't make a game. Like having all the bits of a car in a room, it isn't a car. &lt;/p&gt;

&lt;p&gt;I think you can definitely be both, but not sure it is all that easy to go from gamification designer to game designer. It certainly can go the other way though!&lt;br&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Wed, 08 May 2013 18:59:52 -0000</pubDate></item><item><title>Re: Why does Gamification Fail?</title><link>http://marczewski.me.uk/2013/05/06/why-does-gamification-fail/#comment-890096518</link><description>&lt;p&gt;I agree with your point "Bad game, bad game", but how can someone become a (good) game designer? And do you think it could happen the other way around? Maybe it is also possible to start learning about gamification, become a "gamification designer" and from there lead towards game design.&lt;/p&gt;

&lt;p&gt;Sometimes it looks easier to design a simple gamified system than to design a real game. But maybe it is actually more difficult as you have to use the same elements and mechanics but in a non-familiar context. I would like to know your opinion about it.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Suso Martínez</dc:creator><pubDate>Wed, 08 May 2013 18:28:14 -0000</pubDate></item><item><title>Re: More on Gamification and Careers</title><link>http://marczewski.me.uk/2013/04/29/more-on-gamification-and-careers/#comment-885855793</link><description>&lt;p&gt;I would still be working for my previous employer if the organization had just been willing to develop motivations 1 through 3. I had already provided number 4.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">AJ</dc:creator><pubDate>Sun, 05 May 2013 21:58:34 -0000</pubDate></item><item><title>Re: Gamification, Hypocrisy, Snoop Dogg and Words</title><link>http://marczewski.me.uk/2013/03/11/gamification-hypocrisy-snoop-dogg-and-words/#comment-885756883</link><description>&lt;p&gt;Yes, I couldn't agree more ".. chosen a definition of gamificaiton and we have mostly agreed to stick to it..."  Rock on!  I storified about how I know it will live forever. &lt;a href="http://storify.com/finneycanhelp/gamification-will-live-forever" rel="nofollow"&gt;http://storify.com/finneycanhe...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Michael Finney</dc:creator><pubDate>Sun, 05 May 2013 21:11:49 -0000</pubDate></item><item><title>Re: Flow, Player Journey and Employee Satisfaction</title><link>http://marczewski.me.uk/2012/11/30/flow-and-satisfaction/#comment-877080003</link><description>&lt;p&gt;Haha. Thanks. I was playing with a new flow / journey that shows the transition from extrinsic rewards to intrinsic motivation.  &lt;a href="http://ow.ly/i/1Y8rm" rel="nofollow"&gt;http://ow.ly/i/1Y8rm&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Fri, 26 Apr 2013 15:20:19 -0000</pubDate></item><item><title>Re: Gamification Resources that I Like</title><link>http://marczewski.me.uk/2012/10/20/gamification-resources-that-i-like/#comment-877076020</link><description>&lt;p&gt;Added. Need to put Gamification or Dummies and Loyalty 3.0 in there. And Gabes new one!!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Fri, 26 Apr 2013 15:14:49 -0000</pubDate></item><item><title>Re: Gamification Resources that I Like</title><link>http://marczewski.me.uk/2012/10/20/gamification-resources-that-i-like/#comment-877063591</link><description>&lt;p&gt;I loved Kevin's book "For the Win"; you might consider adding that the next time you update is page. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesse Lahey</dc:creator><pubDate>Fri, 26 Apr 2013 14:58:25 -0000</pubDate></item><item><title>Re: Flow, Player Journey and Employee Satisfaction</title><link>http://marczewski.me.uk/2012/11/30/flow-and-satisfaction/#comment-877059620</link><description>&lt;p&gt;Dude, this is a freakin awesome post. Great blend of theory and practicality of applying gamification to engage employees. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jesse Lahey</dc:creator><pubDate>Fri, 26 Apr 2013 14:53:19 -0000</pubDate></item><item><title>Re: The Jobification of Games &amp;#8211; A Parody of Gamification</title><link>http://marczewski.me.uk/2012/01/23/the-jobification-of-games/#comment-873095459</link><description>&lt;p&gt;Sure. It ended good. Like it was supposed from the beginning. He finished right within his birthday party. It is my #1 movie.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Roman Rackwitz</dc:creator><pubDate>Tue, 23 Apr 2013 05:41:28 -0000</pubDate></item><item><title>Re: The Jobification of Games &amp;#8211; A Parody of Gamification</title><link>http://marczewski.me.uk/2012/01/23/the-jobification-of-games/#comment-873093868</link><description>&lt;p&gt;have you read my blog on gamification of a career ? &lt;a href="http://marczewski.me.uk/2013/04/03/the-gamification-of-a-career/" rel="nofollow"&gt;http://marczewski.me.uk/2013/0...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;I can see it now though - I seem to remember the game didn't end so well though???&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Tue, 23 Apr 2013 05:37:30 -0000</pubDate></item><item><title>Re: The Jobification of Games &amp;#8211; A Parody of Gamification</title><link>http://marczewski.me.uk/2012/01/23/the-jobification-of-games/#comment-873074461</link><description>&lt;p&gt;Hehe...few years ago we thought about providing services for companies where you use hero-stories for creating employee experiences. Like in the movie "The Game". I still like the idea. Could be a great complementary business for the actual consultancy. Interested? :-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Roman Rackwitz</dc:creator><pubDate>Tue, 23 Apr 2013 04:46:56 -0000</pubDate></item><item><title>Re: Game Mechanics in Gamification</title><link>http://marczewski.me.uk/2013/01/14/game-mechanics-in-gamification/#comment-872048013</link><description>&lt;p&gt;Can't remember saying thanks - so - Thanks!&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Mon, 22 Apr 2013 05:09:35 -0000</pubDate></item><item><title>Re: Intrinsic Motivation RAMP, Ethics, a game and an interview!</title><link>http://marczewski.me.uk/2013/04/15/intrinsic-motivation-ramp-ethics-a-game-and-an-interview/#comment-865925514</link><description>&lt;p&gt;:D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Wed, 17 Apr 2013 08:30:50 -0000</pubDate></item><item><title>Re: Gamification, Hypocrisy, Snoop Dogg and Words</title><link>http://marczewski.me.uk/2013/03/11/gamification-hypocrisy-snoop-dogg-and-words/#comment-865090977</link><description>&lt;p&gt;I think I lean toward your umbrella  but, alas, I agree, it would be hard to gain widespread acceptance of that usage.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Karl Kapp</dc:creator><pubDate>Tue, 16 Apr 2013 08:42:23 -0000</pubDate></item><item><title>Re: What&amp;#8217;s the difference between Gamification and Serious Games?</title><link>http://marczewski.me.uk/2013/02/25/gamification-and-serious-games/#comment-864559414</link><description>&lt;p&gt;Wow, thanks for the reply!&lt;/p&gt;

&lt;p&gt;I like your ideas of structural and content based Gamification. It seems that often the best systems have a combination of both. &lt;/p&gt;

&lt;p&gt;As I say, for me it becomes a game when you have gameplay; that is challenges, rewards, conflict and purpose  &lt;/p&gt;

&lt;p&gt;As you put it so well, Gamification is to game what steering wheel is to car. &lt;/p&gt;

&lt;p&gt;Just because you have all the parts of a car laid out in a garage, doesn't mean you have a car. Everything needs to fit together, each part serves a specific purpose when combined with the other parts. the car is only a car when it's parts are given the correct context - so it is with game elements. &lt;/p&gt;

&lt;p&gt;That said, do we want to follow Raph Koster into the realms of what games are ;-)&lt;/p&gt;

&lt;p&gt;I find myself flicking between caring about the definitions and not. Sometimes I feel we should just use what works best for the situation!&lt;/p&gt;

&lt;p&gt;&lt;a href="http://marczewski.me.uk/2013/03/11/gamification-hypocrisy-snoop-dogg-and-words/" rel="nofollow"&gt;http://marczewski.me.uk/2013/0...&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Andrzej Marczewski</dc:creator><pubDate>Mon, 15 Apr 2013 14:21:46 -0000</pubDate></item></channel></rss>